Showing 2 open source projects for "normal map"

View related business solutions
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Start Free
  • Already Paying for an RMM? Get 50% Off Splashtop AEM Icon
    Already Paying for an RMM? Get 50% Off Splashtop AEM

    Switch to Splashtop AEM and save up to 50% in your first year

    Automated OS and third-party patching for Windows and macOS, CVE prioritization with AI patch summaries, and built-in remote control that also supports Linux. Qualifying organizations switching from another RMM get up to 50% off year one.
    Get Started
  • 1
    G2SConverter

    G2SConverter

    Convert models from GoldSource engine to Source engine with AI

    ...This utility converts GoldSource engine models to Source engine models. A feature of this utility is the ability to improve the quality of textures of models using Upscaling, deblurring, and normal map generating. All operations to improve the quality of textures are performed by neural networks. To improve the quality of the texture, it is first Upscaled using RealESRGAN. The user can select scaling factor: x2, x4 or x8. After the Upscaling procedure, the texture is deblured using the Scale-recurrent Network for Deep Image Deblurring. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next