Showing 5 open source projects for "ai game"

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    Perfect Pixel

    Perfect Pixel

    Refine and quantize messy AI pixel art into clean, perfect pixels

    ...This makes it useful for game developers, sprite artists, and hobbyists who want to use AI-assisted ideation without shipping “almost pixel art” assets. It is designed to be easy to slot into an existing pipeline, whether you are batch-processing images or cleaning up a few key assets for a project.
    Downloads: 3 This Week
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  • 2
    armory

    armory

    3D Engine with Blender Integration

    ...The renderer is fully scriptable with deferred and forward paths supported out of the box. Armory provides a full Blender integration add-on, turning it into a complete game development tool. The result is a unified workflow from start to finish. Powered by Armory engine, ArmorPaint is a stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Powered by Armory engine, ArmorLab is stand-alone software designed for AI-powered texture authoring. ...
    Downloads: 4 This Week
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  • 3
    StoryMem

    StoryMem

    Official code for StoryMem: Multi-shot Long Video Storytelling

    ...This makes it especially valuable for applications like AI-enriched storytelling, long-term role-playing, personal journaling assistants, or persistent game worlds where continuity and coherence matter. StoryMem includes tools to define, edit, and review saved memories, letting users manage what should be retained, forgotten, or emphasized in later conversations.
    Downloads: 0 This Week
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  • 4
    Pixal3D

    Pixal3D

    Pixel-Aligned 3D Generation from Images

    ...The system is designed to produce detailed geometry and physically based rendering textures rather than only coarse 3D approximations. It is useful for researchers, 3D artists, game asset workflows, and generative AI experiments focused on image-conditioned reconstruction. Its main value is combining generative flexibility with reconstruction-like visual fidelity.
    Downloads: 8 This Week
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  • 5
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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