A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
Written in Python and the Numeric package. It supports the examples of the book: Dougherty and Lotufo, Hands-on Morphological Image Proc., SPIE, 2003, ISSN=0-8194-4720-X. This toolbox has been continued at www.adessowiki.org under name ia870.
ImageJ is a public domain Java image processing program inspired by NIH Image for the Macintosh. It runs, either as an online applet or as a downloadable application, on any computer with a Java 1.1 or later. HOME @ http://rsb.info.nih.gov/ij/
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PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
OpenMex is a tool that can extract media from games archives, based on MultiEx (available on www.xentax.com). Currently, 142 games (and other formats) are supported (though not all tested yet). Check out our second alpha release.
The JukeDaddy is a p2p distributed MP3 jukebox for offices and shared-spaces. It allows people to pool their tunes together and listen to music on other people's computers. The interface is web-based.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
The PyGE (Python Gutenberg E-text) project is a suite of
GUI desktop utilities written in Python to promote and
facilitate awareness and enjoyment of works of literature
that are available from the archives of Project Gutenberg.
Pymprovisator is a program for jazz musicians. Jazz music is based on improvisation and this program is intended to help musicians to improvise. The user sets the song parameters and the program generates a MIDI file with an adequate accompaniment.
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
SilenceVST is an extensible, open-source language for programming music and sound on Windows. SilenceVST consists of a set of Python extensions and a custom Python shell that runs either standalone, or as a VST plugin.
Open Source Application for databasing your Music Collection(s). iChoons will utilize other open source products such as MySQL, Apache Webserver and PHP as well as Python / wxPython and SQL Lite. We will also be including tools written in Python for Win3
TQCdRipCompress is a Python application with a Web-Base GUI Interface to rip Audio Tracks from CD and encode them. It uses the matroska container format.
SMILGen is a SMIL (and XML) authoring tool designed to ease the process of XML content creation. SMILGen understands XML syntax and handles the nesting, formatting and syntax of XML so that an author doesn't need to remember each quote and closing brace.
SpaceQuark is a complete game engine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and Artificial Intelligence, Multiplayer, Plugins, Scripting and much more.
Tabula-Musica is a full modular, GStreamer powered, jukebox written in Python.
A Client/Server concept allows you to controll playback as much as possible, it is extendable, fast and flexible.
It supports LCDProc, Lirc, ... and has a GTK and Web GUI
This is Yet Another Playlist Manager. The main difference from conventional playlist managers is that it is focussed simply one what is in or not in your playlist. I use it for managing what is loaded to my iPod.
GLE is a library of C functions that draw
extruded surfaces, including surfaces of revolution,
sweeps, tubes, polycones, polycylinders and helicoids.
GLE uses the OpenGL(R) API to perform the actual rendering.