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Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
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a contributory, location-aware media platform for us all
This is Roundware V1. For V2, please see GitHub repository: https://github.com/hburgund/roundware-server
Roundware is a client/server pair for creating participatory location-sensitive audio experiences. It was initially developed for the sound art installation ROUND, by Halsey Burgund, exhibited at the Aldrich Contemporary Art Museum.
Development for version 2 has been handled privately for a variety of reasons, but will be released soon! Please contact us if you need code sooner.
pappy = PortAudio Pushed to PYthon. It's a Pyrex wrapper around the PortAudio library. No attempt has been made to make it more Pythonic; it's simply the C functions turned into Python as closely as I could.
libiptcdata is a standalone C-library for reading and writing the International Press Telecommunications Council (IPTC) metadata contained in various data files such as images.
MIVF - Medical Imaging and Visualization Factory,
is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
FreeImagePy is a FreeImage library python wrapper. It export the FreeImage library functions, so a python developer can simple use it into python programs. It need a compiled FreeImage library and ctypes for work.
PyTioga is for creating figures and plots with high quality text and graphics in PDF format. Text is processed directly by TeX (not an emulation), and the graphics covers a broad range of PDF features including images, curves, clipping, and transparency.
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
MediaCMN provides tools to create a consistent music library. In detail these tools, index all audio files of certain directories, find duplicate files, tag the files using musicbrainz and organize the audio files in a filesystem.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
OpenVIP (Open Video Processor) is a cross-platform, highly modular non-linear video editor and video processing library. It is available for Windows and Unix.
Variable speed playback for major open source media players (MPlayer, GStreamer, Xine, VLC, Totem, RhythmBox, Amorak, Miro, etc.) Scaletempo plays audio and video faster or slower than the recorded speed without changing pitch (i.e. no chipmunk effect).
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.