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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
A general purpose passthrough import graphics filter compatible with Microsoft Word 97 or 2003, allows the ability to paste graphics of potentially any format into a Word document. Compiles with Microsoft Visual C++ 6 or above.
NovaX is a set of programs that is being devloped for small company's and beginners in the fields of HTML and programming. Coded in Python and C++, this is also a good replacement for MS Office. NOTE: This requires Python to be on your PC. ( Python.org )
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A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
SilenceVST is an extensible, open-source language for programming music and sound on Windows. SilenceVST consists of a set of Python extensions and a custom Python shell that runs either standalone, or as a VST plugin.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.