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Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Flash Tools based on Ming (ming.sourceforge.net) implemented in Python. Aim to provide a library of code between the ming library and a Flash GUI (which does not yet exist!). Features include SVG conversation and following specified paths.
Graphite is a Python graphing package currently under development which
uses either SPING or PIDDLE (http://piddle.sourceforge.net).
It produces PS, PDF, SVG output, bitmap, TK or wXpython with optional modules.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
TagSmelter is a Audio Library Organizer that renames your music based on their tags. TagSmelter aims to help you organize and standardize your music library while being as simple and intuitive to use as possible.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
The project aims to build a frontend to mplayer using python. The frontend would enable users to create a library of their media files, filter playlist according to their needs, and plus more features to be added later.
DiaCanvas is a library for drawing diagrams. It is completely Model/View/Controller based and has a Visio (DIA) look. The package also contains a Python wrapper for the library.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Tapioca is a framework for Voice over IP (VoIP) and IM applications. Its main goal is to provide an easy way for developing and using VoIP/IM services in any kind of application. It provides a pluggable interface for different protocols, such as SIP/XMPP
Pyllar is a 3D plotting library for the Python programming language. It uses the Visualization Toolkit (VTK) and PyNum library provide high quality 3D plots for science and engineering.
iRock will allow people to easily manage their music library on their iPod using the open source RockBox firmware. This software will also allow for easy conversion of an iPod from the apple firmware to the RockBox firmware.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
Manuzio makes type design more fun. It is a font object model and manipulation library for (and in) Python. It will ease the type-design process, and allow experimentation in algorithmic glyph creation. This project also releases other font utilities.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
A small 3d engine for making virtual characters. Includes a simple GUI interface for building a character with physics and procedural animation using neural networks. Developers can use the engine library to make simple games or to run simulations.
Radio automation software developped in python with a modular conception. Basic components are a player seperated from the front end GUI that permit live, an automation component is also planned.