Showing 11 open source projects for "os development"

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  • 1
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
    Downloads: 1 This Week
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  • 2
    This program is an easy to use subtitle editor for Mac OS X. Currently, SubtitleEditor only supports SRT-files. A new version is currently in development on GitHub (https://github.com/MichaelSeeberger/Subtitle-Editor). Please go there for current code - the new release has no due date yet and will be running on macOS 10.15 and newer To download the current versions (starting with 1.0 preview 1), open the folder and download "Subtitle.Editor.zip".
    Downloads: 0 This Week
    Last Update:
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  • 3
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project and...
    Downloads: 0 This Week
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  • 4
    Soundflower

    Soundflower

    System extension that allows applications to pass audio to other apps

    Soundflower.xcodeproj is an Xcode 3.1 compatible project. You can download Xcode 3.1 as a part of Apple's developer tools from http://developer.apple.com/. There are two Build Configurations in the project: the Development build configuration builds Soundflower for the architecture of the machine you are using suitable for debugging. The Deployment configuration builds a Universal Binary version suitable for distribution. Both configurations link against the Mac OS 10.4 SDK. In the Soundflower 'Tools' folder there is a Ruby script called 'load.rb' which will copy the built kext into the install location using sudo. ...
    Downloads: 21 This Week
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  • 5
    MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
    Downloads: 0 This Week
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  • 6
    chmosx is a chm reader for Mac OS X 10.5 (Intel). Main features: Multiple ways to navigate the pages in a chm document. Search document or page. Full screen support. Apple Remote Control support. Bookmarks manager. Tabbed documents. Converter to PDF
    Downloads: 1 This Week
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  • 7
    SonicBirth is a modular audio and music development program which allows you to create DSP structures (SonicBirth circuits) graphically, by wiring DSP elements together. It lets you build new effects and musical devices, and then export them as plugins.
    Downloads: 1 This Week
    Last Update:
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  • 8
    a bridge between Cocoa's NSImage model and Mac OS X Icon Services' "IconFamily" type; supports assignment of custom icons to files and folders
    Downloads: 1 This Week
    Last Update:
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  • 9
    A collection of tools and scripts for processing images and video from attached USB and FireWire webcams on Mac OS X. To start things off, there is a command-line tool for capturing webcam images.
    Downloads: 0 This Week
    Last Update:
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  • 10
    A viewer for Microsoft Help "CHM" (aka Compiled HTML) files on Mac OS X 10.3 using Cocoa, WebKit and chmlib.
    Downloads: 48 This Week
    Last Update:
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  • 11
    The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
    Downloads: 0 This Week
    Last Update:
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