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compiler for a Pascal like language that build Flash animation (SWF)
FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Albumine is a music database program. It treats the music collection as a structured collection of albums, not a chaotic pool of songs. It also removes the need for boring repetitive work by automating the process of collecting data from albums.
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This project is intended to create a High quality, cross-platform Module playback engine that can be used for any Object Pascal compiler (Delphi, Kylix, Free Pascal) to playback MOD, S3M, XM & IT files in your programs.
xinePascal is an Object Pascal wrapper for libxine, the multimedia player framework. Currently supports Kylix, with work on FreePascal support in progress.
"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
SImg is astronomical image processing software for Linux. Some of the features are deconvolution (various algorithms), removing interferences, automatic shifting of images, computation of PSF and and a visualization tool.
J Sound System aims to become a multi-platform, API portable sound system for Free Pascal programs written in object-oriented Pascal and i386 assembler.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.