CoRoPa stands for Computational Rough Paths. The aim of CoRoPa is to provide a software framework for various ideas related to Rough Path Theory, including rough differential equations and the digital description of serial data streams.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
A compiler library for a language integrating all that is needed for completely defining whole sound/music compilations. From very basic stuff as defining oscillators etc in all their parameters up to note events and more.
Scenegraph System based on Windows and OpenGL Development continued at https://github.com/tanzfisch/Igor
Minimalistic NCL (nested context language) implementation.
Minimalistic NCL (nested context language) implementation.
A contemporary Wavefront OBJ Loader written in C++11. It intends to provide a maximum of usability by exposing the contents of an OBJ with an easy to use and complete interface. The library provides means to convert geometry from non-indexed to indexed geometry so developers can leverage respective OpenGL draw calls. Data can be rearranged programmatically into various formats that best suits the developers need, e.g. customizable packed and interleaved representations. Error handling...
A Arch Linux x86_64 distro for Structure From Motion
Pierre-Yves, August 2016
A continuation of Novell Moonlight
I want Moonlight to continue development. So ACS is now working on Moonlight. It won't be commercialized. It will be 100% community minded. We ask you to help continue development. You can the project on Github here : https://github.com/crank123/moon-1 Facebook here : https://www.facebook.com/acsmoonlight
Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
C++ Multimedia Engine
Exeng will be a cross-platform, multimedia framework, including suppport for 3D graphics, 3D sound and music playback, for writting games and other multimedia applications.
Portable Music module player, the successor to mikmod.
Portable Music module player, the successor to mikmod. It supports playback of the following module formats: MOD, S3M, IT, XM, DCM.
A GUI based on libSDL for C++ applications
HyperGUI is a library of C++ classes and some other parts which can draw and run a GUI for your application. It uses libSDL as its backend for graphical output. This library can be used in both dynamic multimedia (game), and standard (static) applications. The HyperGUI manages it by avoiding screen refreshes as much as possible. In a game or other dynamic multimedia program, the screen (or part of it) is redrawn and refreshed tens of times a second, so there is no need for GUI to ask more...
OctopusNet - SAT>IP Server with various possibilities
The High-End Networktuner - Octopus Net The Octopus Net is streaming LiveTV to IPTV-Ready devices in the local network. It makes so many devices to a FullHD (*1) receiver for satellite television and cable television. Thereby will send the FTA Channels (*2) in FullHD in the LAN or WLAN Network. Up to 4 streams - depending on model - may be used simultaneously on stationary and mobile devices. The to-use client software (*3) is for the operating systems iOS (iPhone, iPad), Android, Mac OS and...
3D interactive application library
PXL is a library for writing interactive applications. It uses a component based architecture, which allows creating versatile and reusable object by combining building blocks. The Blender file format is natively supported for loading meshes, material, textures, animation, lamps and more directly from blend files. It supports user input device such as keyboard, mouse and joysticks. Other useful facilities are also integrated for doing audio, networking and multithreading. PXL is cross...
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
Soccer TV translation statistics gathering
Soccer TV translation statistics gathering. The program is using OpenCV library.
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
Qt integration for the Equalizer parallel rendering framework
The development has moved to KDE (kdegraphics and extragear). The new names are libksane for the library and Skanlite is the application.
Ocellaris it a tools set for translating Maya scenes into Renderman and Gelato scene descriptions.
Yet Another Screen Capture Utility
YASCU-Qt is a Cross-Platform (Windows, Linux, Mac) Screen Capture Utility inspired by "Snipping Tool (Windows)". It was compiled using the Qt 4.8.1 Library (qt.nokia.com)
a GUI library with fast procedural themes
The basis of this project was used for my bachelor thesis. Momentarily it's in development stages and I haven't made any documentation, but feel free to check the demos showcasing the various algorithms used.
A C++ Wrapper for the Allegro Graphics Library
A C++ Wrapper for the Allegro Graphics Library. Built on top of Allegro 5. Current API Documentation: http://allegroplus.sourceforge.net/Documentation/API/V0.1/ Visit: http://alleg.sourceforge.net/ for information on Allegro.
Organica is software for organizing your data. It is very difficult to manage all that information we facing every day. So Organica is to reduce this difficulty. It can be used for managing web links, documents, software, organizing personal music or e-book library and so on.
An Audio, Video, Radio, Playlist, Client
browse your audio and video media library easily, make playlists from your favourite stuff, save those interesting radio stations and streaming links for another day.