Showing 52 open source projects for "opengl framework"

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  • 1

    The GR module for Julia

    Plotting for Julia based on GR

    This is the GR module for Julia. It places a Julia interface to GR, a universal framework for visualization applications. GR allows users to create high quality, engaging visualizations, everything from 2D graphs to complex 3D scenes. With this module simply type in Julia 'using gr', and you can instantly start calling functions in the GR framework API. GR is based on an implementation of a Graphical Kernel System (GKS) and OpenGL.
    Downloads: 0 This Week
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  • 2
    Tulip
    Tulip is an information visualization framework dedicated to the analysis and visualization of relational data. Tulip aims to provide the developer/user with a complete library/software, supporting the design of interactive information visualization
    Downloads: 12 This Week
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  • 3
    QtAV

    QtAV

    A multimedia framework based on Qt and FFmpeg

    QtAV is a cross-platform and high performance multimedia playback framework based on Qt and FFmpeg. Features: timeline preview, gpu decoding etc
    Downloads: 17 This Week
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  • 4
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is...
    Downloads: 2 This Week
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    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager.
    Downloads: 0 This Week
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  • 6
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 7
    Halcyon

    Halcyon

    Minimalistic Music Player

    This is a minimalistic Music Player written in Java & native C++. The engine framework is written mainly in Java with C++ used to back any other native functionalities. Currently this project is under heavy development and not for general consumer usage.
    Downloads: 0 This Week
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  • 8
    gloost is a free software, platform independent framework for OpenGL programming. It includes handy wrappers for most OpenGL entities. gloost can be used freely under the terms of the GPL. It is also possible to get gloost licensed under the terms of the LGPL for selected projects. Please contact Felix Weißig ( thesleeper@gmx.net ) if you are interested to licence gloost under the LGPL.
    Downloads: 0 This Week
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  • 9
    GraphicsFuzz

    GraphicsFuzz

    A testing framework for automatically finding and simplifying bugs

    GraphicsFuzz is a framework developed by Google for testing and fuzzing graphics drivers using automatically generated GLSL shaders. It helps identify security vulnerabilities, driver crashes, and rendering inconsistencies in OpenGL and Vulkan drivers by feeding them randomized but valid shader programs. Originally developed through academic research, GraphicsFuzz automates the process of minimizing and analyzing problematic shaders, helping hardware vendors and driver developers improve the reliability and robustness of their graphics stack.
    Downloads: 0 This Week
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  • 10
    QtAV

    QtAV

    A cross-platform multimedia framework based on Qt and FFmpeg

    QtAV is a cross-platform multimedia framework built on top of Qt and FFmpeg that enables developers to create high-performance audio and video applications with minimal effort. It provides a flexible API for decoding, encoding, and rendering media streams, supporting a wide variety of formats through FFmpeg integration. The framework supports hardware acceleration technologies such as DXVA, VAAPI, and CUDA, ensuring efficient playback even for high-resolution or complex video formats. ...
    Downloads: 0 This Week
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  • 11
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 1 This Week
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  • 12
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 0 This Week
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  • 13
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. ...
    Downloads: 1 This Week
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  • 14

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance...
    Downloads: 0 This Week
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  • 15
    MediaPipe is a flexible framework to manipulate medias. It allows building customized decoding/filtering/encoding pipelines. This project contains the MediaPipe SDK along with some sample pipes.
    Downloads: 1 This Week
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  • 16
    XBMC

    XBMC

    A media player software and entertainment system application framework

    XBMC Media Center is a free cross-platform media player software and entertainment system application framework for Linux, Mac, and Windows. XBMC is capable of playing back and streaming all popular video, audio, and picture formats out-of-the-box.
    Downloads: 0 This Week
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  • 17

    MaxDream

    A cross-platform game framework based on OpenGL and GObject.

    MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
    Downloads: 0 This Week
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  • 18
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 19
    GlfwCL: Tiny GLFW OpenCL GL & stb_image

    GlfwCL: Tiny GLFW OpenCL GL & stb_image

    GlfwCL: A tiny extendible OpenCL/GL project using GLFW and stb_image

    GlfwCL is a clean and lightweight framework for creating extendible and advanced OpenCL/GL applications. Software is MIT licensed (do whatever you like with the source).
    Downloads: 0 This Week
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  • 20
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X.
    Downloads: 0 This Week
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  • 21

    Core3D

    Minimalist 3D Scenegraph Management Framework

    Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
    Downloads: 0 This Week
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  • 22
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
    Downloads: 0 This Week
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  • 23
    Agile2D is a framework that provides a nearly complete implementation of Java2D built using the industry standard OpenGL API.
    Downloads: 0 This Week
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  • 24
    JIVES
    Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world. Test JIVES online: 1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download 2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
    Downloads: 1 This Week
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  • 25
    Processor and realtime viewer for the program VXFlow (http://www.morgenthal.org/vxflow/), an numerical flow field simulator, written by Prof. Dr. Guido Morgenthal (http://www.uni-weimar.de/Bauing/MSK/?lang=en). This project uses the gloost framework.
    Downloads: 0 This Week
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