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importvtk is a C++ plugin to import VTK dataset files into the Autodesk Maya 3D environment. The datasets are imported into specific Maya containers such as Particle, Fluid, Mesh and Curve. importvtk is accessible in the Maya Embedded Language (MEL).
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
The MetaRigging Toolkit is the course material for the Bungie Autodesk MasterClass: Process Automation for Massive Games. It includes an example demonstration set of rigging tools for Autodesk Maya written in MEL Script.
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openPipeline is a framework for animation production. The initial iteration is a plugin for Autodesk Maya. This framework handles file naming, revision control, collaborative notation and scene referencing.