Showing 4 open source projects for "android sdk"

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    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides...
    Downloads: 9 This Week
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  • 2
    ZLMediaKit

    ZLMediaKit

    WebRTC/RTSP/RTMP/HTTP/HLS/HTTP-FLV/WebSocket

    ZLMediaKit is a high-performance C++11 media server and streaming SDK for real-time audio and video applications. It supports a wide range of protocols, including RTSP, RTMP, HLS, HTTP-FLV, WebSocket-FLV, GB28181, HTTP-TS, HTTP-fMP4, MP4, and WebRTC. The project is designed for protocol conversion, live streaming, low-latency playback, recording, forwarding, and large-scale client access. Its asynchronous, multithreaded network model makes it suitable for commercial streaming deployments...
    Downloads: 6 This Week
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  • 3
    SkiaSharp

    SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform. However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the...
    Downloads: 4 This Week
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  • 4
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but...
    Downloads: 0 This Week
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