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JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.
Fully playable Javagame demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
This software allows to pack a cdrom (or other) with a couple of images
and give users different rights to view the images upon their cdrom code.
This software will run on Win+Lin+Mac (hopefully.)
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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Flavor is a language developed for describing (in a formal way) any coded audio-visual or general multimedia bitstream. It comes with a translator for automatic generation of C++/Javacode, which can be used to read/write/trace the described bitstream.
...Once I find it, I'll post a message about it there.
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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
JiMix is an interactive jukebox with remote access. Based on 100% javacode it provides remote control trough web access and RMI-clients. Songs are selected mixed based on their configuration in a mySQL (any JDBC) database.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
Publish pictures from your digital camera to the web with this easy to use wizard-style Java application. Automatically resize your images and produce a set of HTML pages including index pages with thumbnails, and detailed caption pages for each photo.
Tone Deaf is an online Karaoke game. The purpose of which is to allow users to both upload their own karaoke performances and download other users karaoke performances in order to rate them in various categories.
See our homepage for an example.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes source code; this is a better solution.]
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!