Showing 70 open source projects for "android game source code"

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  • 1
    RoNOTE

    RoNOTE

    Very Powerfull Crossplatform Qt Based Music Note Editor[Still Planing]

    Very Powerfull Crossplatform [Advanced] Music Note Editor [STILL PLANING,DONT DOWNLOAD IT] Qt based project Strong plugin system that can dynamicly connect to all types of application using specified drivers,even JS plugins. Strong editor host provided and shared with all plugins. Allow to import or export files and sounds to all type of music files using dynamic plugins,basically added GuitarPro,... Allow users to use multiple output and input devices such as Internal MIDI System,ISDB...
    Downloads: 0 This Week
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  • 2
    Atomic3D

    Atomic3D

    Java3D Scene Creator

    Atomic is a free and open source 3D Scene Creator and Editor. Code Contributions are welcome. Written in Java, Java3D. Currently very much in Beta.
    Downloads: 0 This Week
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  • 3
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 0 This Week
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  • 4
    PicPong

    PicPong

    PIC16F84 based Pong Game

    This project provides the PIC16F84 source code required to program an old-fashioned pong game running on very basic hardware (schematic supplied) connected to a TV.
    Downloads: 1 This Week
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  • 5
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 15 This Week
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  • 6
    Vermilion Desktop Composer
    A unique desktop music composing application for PC/Mac/Linux/Android with a tracker style interface and a simple modular Java plugin based design allowing rapid improvement and endless expansion.
    Downloads: 0 This Week
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  • 7
    NNN (Nowhere Noname Notime) Project is a Multiplayer Online Role Playing Game in Anime style. Freeware and OpenSource. (Warning: This downloadable demo version contains no source code) The project currently resides at http://animekids.clan.su
    Downloads: 1 This Week
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  • 8
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 2 This Week
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  • 9
    Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
    Downloads: 0 This Week
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  • 10
    C++ 3D graphics library for game developers. It is a base of robust and high performance code common to most 3D projects.
    Downloads: 0 This Week
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  • 11

    AutoREALM

    Vector based drawing software designed for RPGs

    AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. ...
    Downloads: 31 This Week
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  • 12
    This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
    Downloads: 2 This Week
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  • 13

    Atari VCS (2600) Graphics Editor

    This code has been moved to GitHub

    Update 4/14/2015 This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that. Anyway, long story short... I'm...
    Downloads: 8 This Week
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  • 14
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 15
    A collection of code for games using python. Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
    Downloads: 0 This Week
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  • 16
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
    Downloads: 0 This Week
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  • 17
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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  • 18

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand.
    Downloads: 0 This Week
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  • 19

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 20
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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