Showing 4 open source projects for "shader model 2.0)"

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  • 1
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 1 This Week
    Last Update:
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  • 2

    onet

    OctopusNet - SAT>IP Server with various possibilities

    The High-End Networktuner - Octopus Net The Octopus Net is streaming LiveTV to IPTV-Ready devices in the local network. It makes so many devices to a FullHD (*1) receiver for satellite television and cable television. Thereby will send the FTA Channels (*2) in FullHD in the LAN or WLAN Network. Up to 4 streams - depending on model - may be used simultaneously on stationary and mobile devices. The to-use client software (*3) is for the operating systems iOS (iPhone, iPad), Android, Mac OS...
    Downloads: 1 This Week
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  • 3
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 1 This Week
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  • 4
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
    Last Update:
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