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...It's little more than an interesting demo however, due to the lag between
filling the audio input buffer, and populating the output buffer, there's
enough delay to put anyone off using it for anything rhythmic in real time.
Maybe it could potentially serve as a wet delay channel in a multi amp rig,
or inline for recording guitar to a PC.
Unity package for the C# (.NET) implementation for Qualisys Track
Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid...
RIG is a web-based JPEG image album viewer, especially useful for digital camera albums; provides automatic image resizing, preview & thumbnail caching, user authentication; composed of a PHP web interface and a C++ thumbnail engine.