Showing 4 open source projects for "opengl 3.3"

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  • 1
    LDPartEditor

    LDPartEditor

    Create and edit LDraw™ parts quick and easy.

    LDPartEditor is a free CAD tool for the creation of LDraw™ parts. Minimum System Requirements: - OpenGL 2.1 compatible Graphics Card - Operating System (64-bit): Windows [7 or newer], Mac OS X [>=14], Linux [e.g. Linux Mint >=22] - CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz) - RAM: 4 GB - Video-Memory: 1 GB - Free Disk Space: 150 MB Recommended Requirements: - OpenGL 3.3 compatible Graphics Card - Operating System (64-bit): Windows 7,8,10,11, Mac OS X [>=14], Linux [e.g. ...
    Downloads: 6 This Week
    Last Update:
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  • 2

    GLSlayer

    An object oriented 3D graphics API on top of OpenGL

    ...With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.
    Downloads: 0 This Week
    Last Update:
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  • 3
    GLPlusPlus is a C++ version of gl.h and glext.h. It provides proper namespaces, automatic extension loading, function overloads, strongly-typed enumerations and enhanced debugging capabilities. Built using the OpenTK binding generator.
    Downloads: 0 This Week
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  • 4
    A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
    Downloads: 0 This Week
    Last Update:
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