Showing 12 open source projects for "nvidia gpu mod"

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  • 1
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    ...Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user. This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. In addition to replacing upscalers, OptiScaler can enable frame generation features in titles that do not officially support them, improving frame rates and perceived smoothness during gameplay.
    Downloads: 32 This Week
    Last Update:
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  • 2
    Apollo

    Apollo

    The easiest way to stream with the native resolution of your client

    Apollo is a self-hosted desktop streaming host designed to enable low-latency game streaming from a personal computer to remote clients using protocols compatible with Moonlight and Artemis. It acts as a server that captures, encodes, and streams desktop or game sessions while supporting hardware acceleration across AMD, Intel, and NVIDIA GPUs. The project includes a web-based interface that allows users to configure streaming settings, manage connected clients, and control application...
    Downloads: 19 This Week
    Last Update:
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  • 3
    lamco-rdp-server

    lamco-rdp-server

    A full-featured Wayland-native RDP server for Linux written in Rust.

    lamco-rdp-server is a native Wayland RDP server for Linux desktops. It provides remote desktop access using the standard RDP protocol, so you can connect from any RDP client: Windows Remote Desktop, FreeRDP, Remmina, or others. It supports multiple screen capture and input backends: * xdg-desktop-portal: works with GNOME, KDE Plasma, and other portal-compatible compositors * Native wlroots protocols: works with Sway, Hyprland, and other wlroots-based compositors The server detects...
    Downloads: 0 This Week
    Last Update:
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  • 4
    DLSS2FSR

    DLSS2FSR

    CyberFSR/PotatoFSR (FSR 2.1.2) for Games

    Replacing DLSS 2.x with FSR 2.1.2 for various games such as Cyberpunk 2077, Red Dead Redemption 2, etc. It includes a DLL wrapper/injector (winmm.dll) to disable Nvidia GeForce RTX GPU checking, so AMD Radeon / Nvidia GTX users can enjoy the mod. Download the latest relase from Release Page. Extract the contents of the archive next to the game EXE file in your games folder. Make sure the game is running in DX12 mode. Download the latest relase from Release Page. Extract the contents of the archive next to the game EXE file in your games folder.
    Downloads: 13 This Week
    Last Update:
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  • 5

    NAM-Runner

    Batch file to install and run NAM (neural-amp-modeler) easily.

    ...Custom one-time installation of everything you need to train neural network models of guitar amps and more for the NAM VST plugin, no Conda required. Runs as a launcher afterwards. Portable installation. New pyTorch inclues CUDA runtime for fast Nvidia GPU support. No command line, python or conda knowledge needed! Just double click.
    Downloads: 1 This Week
    Last Update:
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  • 6
    Robust Video Matting (RVM)

    Robust Video Matting (RVM)

    Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX

    We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX 1080Ti GPU. Unlike most existing methods that perform video matting frame-by-frame as independent images, our method uses a recurrent architecture to exploit temporal information in videos and achieves significant improvements in temporal coherence and matting quality. Furthermore, we propose a novel training strategy that enforces our network on both matting and segmentation objectives. ...
    Downloads: 4 This Week
    Last Update:
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  • 7
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but performance will not likely be very good. Note that often an OpenCL drivers fails to compile a kernel. Some unit tests exist to track down the issue, but more work is required to cover all OpenCL kernels.
    Downloads: 0 This Week
    Last Update:
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  • 9

    viewpix

    A Landsat 8 scene viewer

    ...A 30m resolution gray scale scene is generated by Viewpix and is presented as band 12. Each Landsat 8 scene is roughly 190 X 180 kilometers. Viewpix was originally written as a simple platform to test GPU software on low end computer systems. This is the "lite" version of Viewpix as it has no cuda filters installed. Viewpix is written in C. It is tested on Ubuntu and Centos. It should work with most current Linux distributions. Viewpix runs efficiently on computers with modest CPU's such as low power mini-ITX boards. It is known to work nicely on Intel NUC, AMD A6 SOC , and NVIDIA TX2. ...
    Downloads: 0 This Week
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  • 10

    Accelerated Feature Extraction Tool

    A fast GPU accelerated feature extraction software for speech analysis

    A fast feature extraction software tool for speech analysis and processing. It incorporates standard MFCC, PLP, and TRAPS features. The tool is a specially designed to process very large audio data sets. It uses GPU acceleration if compatible GPU available (CUDA as weel as OpenCL, NVIDIA, AMD, and Intel GPUs are supported). CPU SSE intrinsic instruction set is used in cases where no compatible GPU present. The output files are stored in HTK format. The software is developed at Department of Cybernetics at University of West Bohemia in Pilsen.
    Downloads: 0 This Week
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  • 11
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
    Downloads: 0 This Week
    Last Update:
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  • 12
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
    Downloads: 0 This Week
    Last Update:
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