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Imaging is native Object Pascal (Delphi and FPC) image loading, saving and manipulation library. It is available for several platforms and does not require any third party dynamic libraries.
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
FreeFrame is the open-source cross-platform real-time video effects plugin system for VJ softwares. FreeFrame is now well supported by most major VJ titles.
More information on the home page:
http://freeframe.sourceforge.net
compiler for a Pascal like language that build Flash animation (SWF)
FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
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Audorra is a flexible cross platform 3D-sound system for Delphi/Lazarus. Plugins like audio drivers, decoders and protocol formats can be linked statically or dynamically. Audorra supports stream playack and 3D-sound effects.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
Noozy is an advance digital cross-platform music player mastered by Noozxoide sound processor its own. On this new baked 3ZS version many improved from the previous...
This project is intended to create a High quality, cross-platform Module playback engine that can be used for any Object Pascal compiler (Delphi, Kylix, Free Pascal) to playback MOD, S3M, XM & IT files in your programs.
Swocket is a cross-platform modular XML Socket server framework implemented in Python with the intention of being used to communicate with Macromedia Flash 5 content but is easily usable with other platforms that support the same flavor of XML Sockets.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.