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Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
Virtual Camera is an interactive 3D application written in Java, using the Java3D API. The application allows the user to load VRML content, navigate and manipulate objects in a virtual world. A set of useful tools accompanies the application.
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A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
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OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
libGMUVision is a set of C++ bindings for libdc1394 and Qt widgets designed and developed by the Artifical Intelligence Lab at George Mason University and now available under the GNU LGPL.
The Universal Codec Interface project aims to create a standard set of APIs and interface library to use any multimedia codec from any application. It provides a flexible, "plug and play" architecture with a minimum of overhead for codec use.
The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtual reality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
A set of c++ flexible and inheritable classes to open, parse and render 3d models contained in .3ds files working in an os-independent way, using the C++ Standard Library to read files and Glut-OpenGL to render.
Strip Charts for GtkPlot provides a set of GTK widgets for creating
strip plots of numeric data. Horizontal 'strips' of data are
ganged; supports
multiple color-changing limit (alarm) lines,
multiple scrollable cursors (with callbacks).
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
NetSpace is Yet Another Matrix Initiative. Following the basic
guidelines set out by gamasutra author Crosbie Fitch and keeping a
close eye on other YAMI's, NetSpace will grow to connect all
computers worldwide in a single 3D environment.