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Panorama is a framework for 3D graphics production. This will include
modeling, rendering, animating, post-processing, etc. Animation is not currently supported, but will be added soon. It is officially part of the GNU project.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
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ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
With miao3d you can train a specific Gaussian Markov Random Field (GMRF) that then can be used to estimate a depthmap ("3D"), given an image ("2D").
A GUI allows inspection of the image + depthmap.
SteGUI is a graphical front-end to Steghide. It lets users view the images and play the sounds that Steghide allows as cover files, and command the program all with one tool. It also embeds a simple text editor to manage text payload files.
WONDER is a software suite for using Wave Field Synthesis and Binaural Synthesis. It's primary platform is Linux, but it can be used under OSX too. Documentation is available at: http://swonder.wiki.sourceforge.net
PyramidWorkshop is an image-compression System based upon the scientific work of John Robinson (inventor of BTPC) about image-compression with adaptive linear predictors and is in average more efficient than PNG/JPEG2000.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Yet another tool to catalog files and media. Extract and store metadata about files and similar entities in a hierarchical structure (image thumbnails, content of RAR/ZIP/TAR files, mp3 tags), everything mixed in a nice and usable interface.
This is a media (audio and video) player based on Qt and Phonon, supporting collections, internet services integration and much more. The project is in a very early state. As this is a school project we can not accept new developers at the moment.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Wireless Music Chooser is a program made for the public to his favorite music with WiFi or on the network, it can be used for parties with friends or other occasions. The public vote for the next music on a website with ipod touch/iphone or others.
...is an interactive sampler backend (GPLv3), plays ogg-vorbis-samples to sound
device, sample rate conversion, channel abstraction, controlled via stdin/out,
on demand decompression, easy understandable source. Targets: *nix and win32
via cygwin.
Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
SceneEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
id3tagr is an open-source GPL-licensed tagger for MP3 files. It looks up MP3s in the online MusicBrainz database and automatically tags them with the proper ID3v2 tags.