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PopCorn is multimedia (3d, 2d, audio, ...) engine, as a multiplatform free library to create multimedia (2d, 3d, audio) applications. It is programmed in C, high level, and is programmable as a SDL&OpenGL-like.
Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
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RayTracingAngel is a aplication that permit render 3D worlds using the rayTracing tecnic. (Java tecnology).
RayTracingAngel es una aplicación que permite realizar render de mundos en 3D usando la técnica de RayTracing (tecnología java).
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Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
VtkFLTK is a small library of C++ classes for development of FLTK event-driven interfaces for use with VTK. VtkFLTK attempts to transparently bridge disparities between FLTK and VTK event and windowing system handling.
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A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.