Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
tstools is a set of cross-platform command line tools for reporting on and manipulating MPEG (H.262 and H.264) data, as Transport Stream (TS), Program Stream (PS) or Elementary Stream (ES).
Library and tools for storing and retrieving arbitrary metadata
FoxHive is a general purpose cross-platform library and utilities for storing and retrieving semantic meta-data associated with files. Where metadata is stored in: a special directory, extended file attributes, embedded e.g. XMP, nepomuk or xesam.
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples using Premake based build scripts. These scripts can also be used as build templates for cross platform irrlicht applications.
Pencil is a cross-platform open-source 2D animation software. Its first aim is to make traditional animations (cel, cartoons, etc). It features bitmap and vector drawing tools, layers, cameras. Animations made with Pencil can be exported as QuickTime.
Whyteboard is a painting whiteboard application for Linux and Windows, that allows the annotation of PDF and PostScript documents, and image files with common drawing tools.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
A graphical platform for monitoring the US stock market using OpenTick. Our focus is to have a simple and intuitive interface yet providing the commonly used tools (technical analysis, plots,...).
This is a collection of patches for Creamware Modular 3 and Adern Flexor extention.
Various patches from starter templates and simple tools, to full fledged synths, noodles and fx-racks, form a solid platform for synthesis and processing with Modular.
monoGIS will be a complete GIS suite for the Mono platform. The current milestone release includes an internet mapserver, OGC WMS implementation and some tools like spatial format conversion. For other projects using monoGIS see mdwglib and Appomattox.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it.
"CAGE", the Computer Audio Garden in Eclipse, is to be an Eclipse-based, Java and XML workbench, for the computer music composer. It will use the Rich Client Platform to provide a basic backbone framework, enabling existing computer music tools to be p
Universal Platform (UP) is a software layer (library) with pseudo-standartized interface which allows now to create applications with C++ for Win32,Linux,FreeBSD operating systems (other languages and OS may be supported in the future)
xtopdf: Tools to convert other formats (x) to PDF; x as in math. - solve for x :-)
Currently x == {.txt, .DBF}. Others to follow.
Benefits: all those of PDF (better cross-platform viewing/printing, read-only, etc.)
JTheory is a java music, scales and theory tool. Written in java so that it can be used on any platform, eventually even mobile devices through J2ME. It comprises of a library for representing scales as well as visual tools for different instruments.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.