Screen (or SCalable REndering ENgine) is a rendering engine based on both 3Drendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
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NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
Spirits of Runeyard is a new concept of online graphics role playing game.
It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services.
These services include WinForms like GUI services and skeletal animation.
The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.