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A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
The 'Half Baked Ray Caster' provides 3D rendering mixed with native Flash MovieClip type objects. It supports textures and lighting, and fairly smooth animation on high end PCs. It's written using the free Flex 2 SDK, a C preprocessor and make tools.
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A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
LightTrace is a simple but versatile object-oriented raytracer that renders a scene and saves the image as a bitmap. The program is controlled by editing a text configuration file. A compiled Win32 executable is provided.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
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Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
bwfirt (Benchmark Without Fast Interactive Ray Tracing) is a framework for benchmarking ray tracing kernels in
the context of a realistic light simulation application.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
HeightField Maker is a height field generation program with support for various effects, scripting and expressions. Height fields can be previewed in an OpenGL preview window and exported to several different formats.
OSGEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
A plugin-based raytracer for educational and other use, supporting XML-format scenefiles, POVray and Polyray scenefiles. Other facilities it will offer include Lindermayer Systems, AVI/OGM (Ogg Vorbis)/Matroska animations and a Perl/PHP web interface
POVlightboard assists in generating light definitions for inclusion in Persistence of Vision Raytracer (POV-Ray) scene files. POVlightboard supports all light features of POV-Ray, including lighting changes during animations.
Free web3D interactive, extensible, full-scale earth map created and annotated by the public. Like a 3D google + world wiki. Includes integration with enterprise web services. OGC 3D services and 3D chat (vrspace) planned. X3D & VRML standards based.
convert3D is a tool to convert 3D files between different formats with some filters functions. The tool only convert the mesh of objects. At this moment it does not import light, textures, animations, etc..
Program KEna provides quick and easy 3D modeling with predefined elements. Elements can be parametrized, so we can change them during modeling. With KEna we can model a room with furniture in minutes, even if we have no experience in 3D modeling.