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PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
LibVideoCoding is a C++ library supporting the development of video codecs. The library comprises support for fast FDCT, IDCT, motion compensation, and reading and writing MPEG-2/4 conform video and system bit-streams.
Volumetric is a 3-D image processing tool. It reads point cloud data, expands it to a volumetric space with highly effective memory usage, and filter out necessary points.
This project has been moved to a different hosting service provide. Please visit www.thecabbagefoundation.org for further details.
Cabbage is a cross platform framework for the development of standalone audio applications using the Csound audio programming language.
Darxen is a utility that archives, parses, and displays nexrad radar data from the national weather service. The feature set will be comparable to many proprietary solutions available, but darxen is entirely free and open source.
This is an object recognition library written on top of OpenCV. Scalable Multimodal Object Recognition (SMORs) is designed for real time highly accurate object detection.
The goal of the work is to design and implement a tool for interactive visualization of scientific data. The assumed application of the tool is the exploratory analysis of results of computer performance benchmarks.
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A simple pong game. This pong game is different from the others, because the player's pad can be controlled by motion in front of a webcam (if one is avaiable).
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
jlpv is a Java Light PACS Viewer application useful for review series or images from DICOM data retrieved from the DCM4CHEE PACS system. It also uses ImageJ as a rendering engine or viewer. This project is in a early stage.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
VisTer is system for terrain and landscapes visualization. It is graphical scene editor with built-in java3d renderer, which may be used in your java3d application. VisTer is based on plug-in system, so you can easily develope and test our own algorithms
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
ArCoLIVE provides a set of open source component-based toolkit for multimedia applications such as chat room, Peer-to-Peer (P2P) conversation, virtual white-board, audio/video conferencing, control connection containers, screen capture and file sharing.
PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
openlpr is a open source project to implement license plate recognition in Win32 and Linux platform. It will provide the basic image processing to locate plate and character split and a neural network design to recognize character.
NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.