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Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
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IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
UnBBoolean is a 3D modeling tool to apply boolean set operations on primitive solids. It's based on Constructive Solid Geometry concepts. Java3D required. Includes a library to apply boolean set operations on solids, that can be used by any Java3D app.
Misfit Model 3D is an OpenGL-based 3D model editor. It supports multi-level undo,
skeletal animations, texturing mapping, scripting, command-line batch processing,
and a plugin system for adding new features. Complete online help is included.
ANUGA viewer is a graphical 3D rendering program suitable for animating the sww output files from the Finite Volume hydrodynamic modelling package ANUGA.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
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An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
A simple C++/GLUT application.
It was builded a scene consisting in an island in the middle of the ocean with a lighthouse on it. Day and night effects has been modeled too, together with an animated ocean and a rotating lighthouse lamp.
powerPlant is a plant modelling tool based on parametric plant descriptions, producing highly detailed models that can be exported to 3ds. Deriving similar plants is a matter of 1 click! Complete scenes can be composited with the integrated scene editor.
This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).