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Face tracking system that allows the user to interact with the computer moving the head. It's possible to move a camera in a 3D scene and the mouse in the screen. Contains also an open source implementation of the condensation algorithm.
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) source code, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
This is a library that implements multicast (ASM and SSM) sockets with dynamic fec capabilities in order to guarantee QoS in broadcasting services. The implemented algorithm is the result of my personal Ph. research.
SMorFix is an algorithm to produce parametrized textures, under development; its current use is to produce interesting random binary textures. Standalone program and a plugin for GIMP v1.2.x are available.
pcm+ is a C++ platform-independent framework for multi-core processors to develop easily real-time audio processing and synthesis algorithm with high performance and scalability.
A hierarchical representation language for music, which can be used as a human algorithmic composition tool or as a semi-automated composition tool using a geneticalgorithm with human listeners as the fitness function.
Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
Clean implementation (in ANSI-C) of the Wavelets Transform. It works fairy good as a sparser, which can be combined with a compression algorithm (by using programs like bzip and gzip) to achieve high compression ratios (as good as mp3's).
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The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
ARM7 targeted MP3 player. Fixed point 16 bit. Purpose is to buid an MP3 player with the lowest possible cost. Works on mono files (going stereo shouldn't be very complicated). Doesn't use Helix. The huffman decoding uses a clustering based algorithm.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
This work was a project done in course of the Summer School on Image Processing 2006 (SSIP) in Szeged,Hu. Performs a snake algorithm on 512x512. Image processing tasks are done with OpenCV and the GUI is implemented with Qt4.1.
Implementation of the WSOLA algorithm for time scale modification of audio without artifact introduction (ideally). It allows one to speed/slow audio without altering its pitch.
A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
The Digital Image Processing Library (dimple) is a C++ class/algorithm library for image processing. Dimple consists of a wide range of image processing routines which can be viewed as low- to mid- level vision tasks.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
This project is a Free Software implementation of reccomandation ITU-R.BS.1387 that provide to describe the algorithm of - Perceptual Evaluation of Audio Quality - (PEAQ).
A XFig based rapid prototype yeilding an audio speed alteration tool. This tool lets you arbitrarily alter the speed of audio files. It uses the WSOLA algorithm for audio speed alteration without pitch change.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu