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The Nexus Operating System is a planned, realtime multimedia operating system compliant with POSIX standards. Nexus is intended not to become the next fad; it is the OS all developers can develop for without losing market standing in other OS's.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
Music notation editor and sequencer for linux. This project seeks to develop a multi-track editor which supports groupable tracks that may be edited in Track, Event, and Notation Editors. It supports tablature notation. Ultimately, it should support mult
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
EasyH10 is an open source project to develop a software suit for iriver H10 music players. The immediate objective of this project is: to understand the specification of the media database and playlists; and to release the softwares for the H10 players.
I've started a Midi player project for Linux because a colleague was having trouble playing midi files. Timidgtk is a Timidity frontend (currently) that is very basic. I hope to develop it into something much better.
VirtuAL3101 provides a series of tools to develop effects using the AL3101 DSP from Alesis. It includes an assembler/disassembler, a simulator, an application generator with its graphical interface and various effects.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
The goal of this project is to develop a v4l driver for the Sony R-Engine MPEG2 encoder/decoder (aka Fujitsu's MB86393). The Sony R-Engine MPEG2 encoder/decoder is found in the more recent Sony Vaio Picturebooks (model PCG-C1M* and newer).
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
USB Radio has the goal to develop both the hardware and the software for a USB connected radio. A user should be able to control the radio from the computer and record and save broadcasts to hard drive.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
The aim of the UndertheCarpet project is to develop a general steganalytic tool that is able to proccess different stego mediums (multiple image formats such as gif, bmp, jpg, etc. but also sound and text files), incluiding many of the state-of-the-art te
Generic Image processing Library of Library (GILL) is a cross-platform and GP-based C++ image processing architecture helping to develop flexible and expandable image processing library.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
The project aims to identify a simple and low cost eddy current probe
that can be interfaced directly to ordinary linux systems and develop
software to record data and identify hidden corrosion on aircraft
during their mandated annual inspections.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
This programm was made to develop the basic
parameters of ear-4-music, it is good substitution
of real solfejio-teacher. The new release - Vampina -
dramatically improves the user's experience.
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!