Showing 730 open source projects for "source engine"

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  • 1
    Lux Render is a new GPL/Open Source unbiased render engine.
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  • 3
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
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  • 4
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
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  • 5
    Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
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  • 6
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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  • 7
    We have relocated to http://code.google.com/p/phoenixgl/
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  • 8
    A highly modifiable 3D RTS gaming plattform. Remake of the excellent game glest but featuring Save/Load, Multiplayer and Scripting.
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  • 9
    A library for volume and three-dimensional boundary representation, providing methods for the creation and manipulation of those structures.
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  • 10
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
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  • 11
    AMY4j is a 2d/3d engine specialized on particle systems, physic simulation and procedural images
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  • 12
    It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
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  • 13
    Graphic engine and framework based in SDL and OpenGL libraries.
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  • 14
    NPAPI XPCOM browser plugin for 3D engine (OpenSceneGraph, Ogre3D), providing simple Scene/Object/Viewport/Camera/Lighting interface to JavaScript in XUL applications or webpages.
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  • 15
    A small multi-platform and multi-API graphic engine in C++
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  • 16
    Atoosa is a C++ OpenGL wrapper, making it an easy to use 3D graphics engine, with a scene-graph environment
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  • 17
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
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  • 18
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
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  • 19
    A simple and clean gallery application written in PHP5. Uses a clean MVC-Concept and could be easily extented. No administration Interface. Just upload your images and a description file in a directory. Uses SMARTY as Template-Engine.
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  • 20
    PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
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  • 21
    Design Cubes of Light

    Design Cubes of Light

    New software tool for designing of everything

    It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
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  • 22
    SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
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  • 23
    MECCA stands for Modular, Extensible Client Control Architecture. It intends to provide an engine and plugin interfaces for controlling applications through multiple simultaneous input devices.
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  • 24
    Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
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  • 25
    A semantic memory software tool “reflects” one's “imagination”. In it, arbitrary concepts may be described, stored, arranged, transformed, and shared. One may verbalize thoughts as they arise in the mind to externalize and digitize “mental obj
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