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AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C sourcecode. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
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PHP Button Generator - A Dynamic Button Engine for Web Site.
Using button templates, windows True Type fonts(TTF), small icons to dynamic generate buttons for your web pages. Use it with Cascading Style Sheets(CSS) to let user to choose their web skin.
The XonX project is used by developers of XFree86 for Darwin and Mac OS X to share and distribute code and information. All of the code developed is committed to the XFree86 Project's CVS server.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Juicebox is a design (code and hardware) for a small ATMEGA128 system which can be used for mp3 playback and general tasks. It includes MMC card and FAT filesystem support and is written for GNU tools.
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The sourcecode was released on the 21nd of September 2001 under the GPL by bath Uni.
Little GUI - Jazz - Practice - Program, which plays a bass, drums and piano track based on a given set of chord changes and probabilities. Uses TSE3 for midi code and gtk+ for GUI.
JimboVector 3D is a suite of applications and sourcecode which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Xvid is an open source MPEG-4 video codec, written in C with assembler optmizations for quality and speed (including MMX, SSE, SSE2 and 3Dnow! code for i386 and AltiVec for PowerPC).
TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
This is the repository for experimental driver code for Canon 1220U scanner. See CVS for actual code. canon is for Linux utility. ucanoscan is for FreeBSD. As of long ago the desired functionality has been available as part of SANE project.
The goal of the "Mister Bundles" project is to implement Mister House-like
services (perl code) under the form of OSGi bundles (java code),
compliant to the OSGi v2.0 framework specifications.
This project aims to create a system - scratching files on your COMPUTER using a standard TURNTABLE & 2ch MIXER. 1'st Vinyl proto. & working software download expected in a few months. You a software developer or presser of vinyl ? join e-MAIL-LIST