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Webcomic Archive and News Generator (WANG) is a database driven PHP application built for both aspiring and existing web comics. Written with a focus on security and speed, the code is built to be easy to use for code novices and experts alike.
Cvsplot is a perl script which analyses the history of a CVS-managed project. The script executes on a set of files, analyses their history, and automatically generates graphs that plot lines of code and number of files against time.
Convert copy. Pipes existing converter tools together to convert files from a format to another.
E.g. add the converters 'pdf -> text' and 'text -> wav' and you can convert pdf to wav.
Automatically installs missing converters in Debian.
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
cdg123 is the code name for the free CD+G project. It aims to create the needed tools for the playback and creation of CD+G content under the free GPL-2 license. First stage is to create a decoding library.
PENGL is a PENGEOM geometry viewer written in C using OpenGL. PENGEOM is the geometry description routine coming with Penelope (Monte Carlo code for simulation of electron, positron and photon transport).
phpOCR is an Optical Character Recognition system written in PHP. It can be used in automated scripts as well as web interface. Works best for small images like numeric SMS/email authorization codes, bar-code numbers and others.
optronic is a group of geeks (mostly coders, but a few of us are artists
aswell).
On this page you can find almost all of our sourcecode, and sometimes even
something not entirely different from documentation.
GNU/Gallery - Sharing the sourcecode and pictures with this advanced gallery. It is designed with customization in mind, not only you can make a lot of sub-folders, but the people that post in the gallery can be given different permissions!
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
Note - This Project is dead. Tho code created here was could not be used successfully. But the idea behind this project is not dead. There exists a successor project which sincerely is not yet ready for public. Contact bihrm@sf.net for more information.
A Perl script that uses ImageMagick's "convert" to make thumbnails for images contained in a directory (recursively). It then generates HTML (or PHP) code for e/a image file and a Menu that links all images. Usefull for CD photo albums and for Websites
Publish pictures from your digital camera to the web with this easy to use wizard-style Java application. Automatically resize your images and produce a set of HTML pages including index pages with thumbnails, and detailed caption pages for each photo.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes sourcecode; this is a better solution.]
Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.
Keso is a tracker interface to the powerful software synth Csound. With Keso, anyone can create Csound source files without writing a single line of code.
PanaChart is a PHP class for online charts creation using PHP and the GD image manipulation library. It makes it easy to plot several types of charts with less then 10 lines of code. It is suited for any scientific or business web application.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside