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The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
LetItBurn! is aimed at providing a real open source multiplateform CD/DVD burning software. The graphical toolkit is based on wxwidget and the language is C#. The burning engine will use the libburn library (freedesktop). Help would be appreciated.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
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ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
PopCorn is multimedia (3d, 2d, audio, ...) engine, as a multiplatform free library to create multimedia (2d, 3d, audio) applications. It is programmed in C, high level, and is programmable as a SDL&OpenGL-like.
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the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Project is inactive.
Announce is
1) a web interface to the Festival speech engine.
2) a web-enabled system that can be configured to monitor practically anything of interest to you, and to announce
or telephone important changes in those things to you.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle.
FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
Modesto is a professional non-linear video-, audio- and midi editor for GNU/Linux written in C++ with the TOAD GUI Library and featuring the PIAVE render and effect engine.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
This project is intended to create a High quality, cross-platform Module playback engine that can be used for any Object Pascal compiler (Delphi, Kylix, Free Pascal) to playback MOD, S3M, XM & IT files in your programs.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
An 3D Object Oriented Open-SourceEngine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.