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Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
JDrawing is a Java swing component for displaying vector graphics and animation. It can deal efficiently with very large vector images e.g. geographic maps or electronic circuits.
A Flash-like movie editor. Uses Java 2D API. Users create and edit animated vector graphics, images, sound. Rich GUI, can export animation. Main page http://gazelle.dev.java.net. This SF site now mirror.
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
LibAni is a C/C++ library for creating animations of any kind. This library will be particularly useful for creating (vector) graphics animations or animation programs, with a graphics library like OpenGL.
A suite of libraries to parse, manipulate, generate and convert between various vector based animation file formats such as SWF, SVG and later formats like MNG.
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AniToolBox aims to be an Open Source and Free Computer Aided Animation program suite. Since the project is still in its initial planning phase, suggestions are very welcome.