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The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physicssimulation model and is playable over the internet (2-4 players recommended).
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.