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SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the game engine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.
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POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
SAA SOUND is a software emulation library for the Philips SAA-1099 sound chip device (popular in computing and gaming devices in the late 1980's / early 1990's). Development of SAA SOUND began around 1996 with active development ceasing around 2001.
Interest increased in August 2018 with the original author now revisiting the project after a considerable time.
It has been incorporated into standalone chiptune players, computer hardware emulators (e.g. SimCoupe), and has even been the...