Showing 37 open source projects for "framework for .net"

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  • 1
    Dowitchers multimedia framework for .net
    Downloads: 0 This Week
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  • 2
    Mono.Xna is an open-source implementation of Microsoft XNA using The Tao Framework for cross-platform rendering through OpenGL, SDL and Mono.
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  • 3
    Generic diagramming, graph-drawing and graph-layout kit for the Microsoft .Net framework - inheriting from the original Netron project
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  • 4
    mp3lib.net is a mp3library based on the .net Framework. It is written in C# and will consist of two main parts and the library itself a GUI-implementation.
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  • 5
    GibPhone is a highly extensible VoIP/IM client for the .NET framework that uses a powerful plugin engine to allow for UI extensions and any call control stack / media payload / transport protocol combination.
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  • 6
    A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
    Downloads: 1 This Week
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  • 7
    emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.
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  • 8
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 0 This Week
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  • 9
    OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project. The development takes place unter Linux with Mono.
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  • 10
    This is an HTPC front end written in C#.net. It's a good framework to make a regular PC a home entainment center.
    Downloads: 0 This Week
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  • 11
    A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
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    Downloads: 0 This Week
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  • 12
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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