Creates cached high quality images for high quality hardcopies. The dimensions of the image are only modified with html options. The binary image file keep the original dimensions for hq printouts. Additionally you can add a frame and legend (with your own font) to your images. The legend may look hackly on the screen layout but is superior on printer media.
First public version was 20070517.
This program uses PHP (5.x.y) as scripting language, as template engine 'Smarty'...
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
ffencoderd is a little daemon written in perl to automate video encoding using ffmpeg. Based on Flix engine/SDK by On2 functionality. Processes are sent to encode through a SOAP API. It's main purpose is to encode video files to FLV (Flash Video Format)
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
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ROSEN means RObotic Simulation Erlang eNgine; it is a software library, written in Erlang, which simulates 3D environments and in particular autonomous mobile robots, each with its behaviour and interaction capabilities.
Aesthe is 3D scripting development environment controlled by command line with built-in 3D modeller, allowing you to create interactive script-driven 3D simulations or animations.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
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Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
EvilEncoding is a software for parallel video encoding. You can encode one movie parallel on multiple computers. So you would have an enormous performance boost. As encoding engine mencoder will be fully featured used.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
eSpeak text-to-speech module for Asterisk. This provides the "espeak" dialplan application, which allows you to use the eSpeak TTS Engine as a speech synthesizer in Asterisk.
WFSynth is a wave field synthesis rendering engine for JACK. It computes filters in real-time for focused and outer point sources as well as plane sources.
The Analysis & Reconstruction Sound Engine analyses a sound file into a spectrogram and is able to synthesise this spectrogram, or any other user-created image, back into a sound.
Flite text-to-speech module for Asterisk. This provides the "Flite" dialplan application, which allows you to use the Flite TTS Engine as a speech synthesizer in Asterisk.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.