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Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Multiplatform Scripting Environment for Videogames and Multimedia
EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the Cprogramming language.
Tingo is a cross-platform, high-performance GUI library with D programming language providing features similar to (and modelled on) core Java or C# facilities
m-m is a graphical programming system designed for rapid and real-time manipulation of programmable MIDI devices. The system is designed for MIDI data with but with generic untyped data in mind.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
ChucK-CV is the community version of ChucK: the strongly-timed, concurrent, and on-the-fly audio programming language.
It shall include bug-fixes, improvements and exclude all non free code.
wxFreeChart is a software/library framework based on wxWidgets for drawing charts. It designed with flexibility in mind to be used in many different types of applications.
MapDownloader is a customizable, utility for dowloading map tiles from various web services. Written in C++ using Qt Framework, it is cross-platform. Developed and tested on Windows 7 and Kubuntu 12.04. It's under DWYW License v1.0 (Do whatever you want)
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
FFADO is a generic driver framework for FireWire Audio drivers. It is the successor of the BeBoB-specific FreeBoB project, extending it's functionality towards vendor-independent support.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
SOMba is a Qt based program that allows multiple dancers to create a collaborative sonic space, using audio clips organized by a Self-Organizing Map. It uses the Marsyas framework for audio feature extraction and playback.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
SXF is a Simple XML-Framework to combine different distributed applications in one frontend.
It based on Standard's like: HTTP, XML, SVG, TTF, ...
and use libs like: AVAHI, SDL, FFMPEG, LIBVLC, ...
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
ViKi (Virtual Interactive keyboard Interface) is a global framework that enables contactless human machine interaction using computer vision techniques.
Only a simple webcam is sufficient to emulate traditional devices such as mouse and keyboard do.