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SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
ComicViewer is a time-saving tool for avid readers of online comics. It displays all your favorite comics (this is configurable) in an easy-to-use user interface.
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n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
The <i><b>LiMmBo</b></i> (=<b>Li</b>nux <b>M</b>ulti<b>M</b>edia <b>Bo</b>x) project is about creating a multimedia system for the living room based on the Linux OS. <i>LiMmBo</i> shall smell and taste like a consumer device rather than a computer.
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The Java Vision Toolkit (JVT) is a Java Advanced Imaging GUI/library for machine vision and image processing applications. It provides a framework for machine vision and image processing algorithms for 2D and 3D images.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
IceMUD is a Java based MUD based on CircleMUD. It currently supports telnet connection, but in the future will have a Java library available for Java based clients.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
wam consists of a powerful, fast and generic 2D game engine, the "wam engine", and of a networked, real-time clone of team17's windows game "worms" that utilizes this engine.