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Shape recognition for video games using fast algorithms (heuristics).
This project is a really small software that can be used as a demonstration of my own shape recognition algorithms.
There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched.
All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one.
Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..