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Picjurz is an picture/image management application. Among its planned features are: web-based interface, albums, offline storage manager, hardcopy manager and support for both picture-content and digital-camera metadata.
The goal of this project is to build an application to simulate a three-dimentional robot arm. This application will be able to move each arm individually or set positions, so that we can animate the movement from one stored position to another. The whol
Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
Photo ShowOff aims to be the easiest to use and most powerful photo website publishing tool. ShowOff aims to do one thing well, and will be compatible with photo editing and other 3rd party tools.
ShowOff is inspired by the unix tradition of small scr
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A group of specific modules that allow to create and manage a simple distance learning system including audio/video and slide synchronization (in live streamed session too), slideshows, content management, teacher/student chat.
A web content management system with special emphasis on multimedia content. Designed as part of the TITAN grant at Manhattan College. Special thanks to Mike Mucciardi (Project team leader), Matt Joyce (Me), Vlad Panov (Design Layout), and Ananda Das (
MathGenius is a graphical tool intended to simplify your work in mathematics. By now it includes a graphical function plotter, a mechanism (still in development) to derive functions, and an equation solver. An extension mechanism will be developed.
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
Fractal View is a fractal viewing application used for exploration of common fractal sets. It runs in fullscreen, supports four different fractal sets, has 22 different color palettes, saves in png format, does antialiasing, and zooms in all sets.
FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
JOpenChart is an open source Java library and toolkit for creating different kinds of charts and embedding them into web applications or Swing applications. It further supports interpolating data and plotting mathematical functions etc. pp.
Visualization System is a server application for presenting and manipulating XML-based adapted multimedia data, useful eg. in mobile environement. It is component based framework for additional modules developement.
The JGenerator is the web server production application that can dynamically combine text, graphics, and sound to build rich Flash content. The JGenerator is a free alternative to and analog of the Macromedia Generator.
A Java based molecular modeling program. Has support for generating movies by interpolating between given positions, interactive display and manipulation of atoms and bonds, and dynamic modeling of substance formation.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).