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The goal of the CarOS project is to design and implement the software and hardware systems necessary to provide a mobile computing platform in a vehicle. The CarOS will be Linux based.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
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LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
iTunesRemote is an application for Windows that allows you to use a PDA with a Wi-Fi connection to control iTunes on your PC. This software turns your PDA into a remote control for Apple's iTunes.
A unified open source software platform based on Linux for mobile smart phone. The first stage features are call, sms, address book, multimedia, J2ME, application install, and smart phone full feature set, something like MS smart phone.
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Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
This project develops a software for control of digital photo cameras,
which offer a serial (RS232 compatible) port for remote control
(e.g. Casio QV series).
(A WebWorm Crashed my website!! :( )BlueWalk is a small software for Symbian, it is the first automatic system for personal communication, that allows to communicate with the people around you. It will give you a new way of using phone.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
ImageJ is a public domain Java image processing program inspired by NIH Image for the Macintosh. It runs, either as an online applet or as a downloadable application, on any computer with a Java 1.1 or later. HOME @ http://rsb.info.nih.gov/ij/
Small Java Library for SVG (sjlsvg) is a simple library for draw svg vector image on Java platform.
The library will be as small as possible (XML parser, SVG render, ...) for use as "small" applet or in Mobile platforms (PalmOs, PocketPC, ...)
basic idea :real time video transfer between a mobile and a pc using bluetooth or serial cables.
in other words our software converts your mobile to a webcam all you need is a mobile device that support bluetooth and a bluetooth card on your pc and our s
Speed measurement software for J2ME MIDP2 mobile devices. Primary purpose is to determine speed of RC Airplanes and other loud high pitch vehicles. Speed measurement is based on the Doppler Effect.