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A multi-clients karaoke system that writen in Java. The project aims to support PC, PDA and Mobile Phone as song selection devices. The song video format can be MPEG1/2.
AudioM takes audio playlist formats (M3U,PLS,PLA/PLP) and copies the files to a new location with a playlist matching the new location. It also does playlist format conversion. Great for managing disk based MP3 players (Especially the Sansa).
J2ME application that captures video from on-board camera of SymbianOS Series60 3rd ed. mobile devices. A snapshot can be captured and image processed by manipulation of RBG pixels before displaying.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
Talking Digital Clock will be an application available in J2ME for phones/PDAs compliant to MIDP 2.0 and CLDC1.0/1.1. A similar application with more advanced functions/functions will be developed in .Net using C# and .Net 2.0.
jRemote is a small Java-Application which allows you to control your PC with your mobile phone via bluetooth. It's perfect to easily navigate through presentations, PDF-Files or other media.
Manages phonebook and SMS in your mobile phone (cellular) from your own computer. Allows a user to edit and retrieve phonebook in SIM card or memory, send SMS or group SMS and view your phone configurations. Supports all kind of phones; supports unicode.
blurc - Bluetooth Remote Control Control your Linux computer with a Mobile Device running J2ME and BT. blurc is splited in two parts: blurcc, the blurc client, running on the mobile device; blurcd, the blurc daemon running on the linux computer.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
The Mobile Media Metadata project leverages context, content, and community of mobile media capture to predict sharing and content. MMM uses HIIT's Symbian app to generate metadata for a web-based application developed by Garage Cinema Research Berkeley
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
This project aims at producing the best and most user-friendly music playing system for your living room, all controlled at the palm of your hand with your smartphone.