Open Source GLSL (OpenGL Shading Language) Multimedia Software

GLSL (OpenGL Shading Language) Multimedia Software

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Browse free open source GLSL (OpenGL Shading Language) Multimedia Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Multimedia Software by OS, license, language, programming language, and project status.

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  • 1
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 778 This Week
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  • 2
    GLMixer

    GLMixer

    Graphic Live Mixer

    GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Please note GLMixer is discontinued and superseded by vimix https://brunoherbelin.github.io/vimix/
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    Downloads: 140 This Week
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  • 3
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
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    Downloads: 63 This Week
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  • 4
    Anime Player

    Anime Player

    Video player for improving quality of hand-drawn images

    A video player that enhances the quality of a hand-drawn image using Anime4K's high-performance scaling algorithm. This program is a video player written in the Python programming language using the PySimpleGUI graphical user interface library, an mpv media player, and the Anime4K scaling algorithm . Anime Player is designed to play video and audio files and includes functions such as opening files, URLs and folders, setting image scaling parameters using the Anime4K algorithm, creating an mpv config for watching videos using the Anime4K algorithm on Android, viewing help and information about tuning the algorithm. The player also has support for frame interpolation using SVP. You need to install SVP and VapourSynth to work.
    Downloads: 14 This Week
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  • 5
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
    Downloads: 11 This Week
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  • 6
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks. Independent luma/chroma upscaling and chroma resampling. Two modes for Video/Photography and Line Art. KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly used for training super-resolution networks, including those tested here. Note however that as an exception to this, the Anime4K models were trained using the average area downsampling method. The AiUpscale models used for all datasets were the "Photo" models, except for the Manga109 dataset for which the "LineArt" models were used. In the same way, the Waifu2x cunet model was used for the Manga109 dataset, and the upconv_7 model for the rest.
    Downloads: 2 This Week
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  • 7
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 20 This Week
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  • 8
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 4 This Week
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  • 9

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 7 This Week
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  • 10
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 4 This Week
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  • 11
    XNavigator - OpenStreetMap Globe

    XNavigator - OpenStreetMap Globe

    XNavigator is a Virtual Earth browser and viewer for http://osm-3d.org

    XNavigator is the online viewer for the OpenStreetMap Globe at http://osm-3d.org and much more. It is an interactive 3D viewer and integrated client for exploring virtual city and landscape models. A wide range of interaction and navigation possibilities makes it easy to visualize and analyze very detailed virtual urban environments. XNavigator is the first application that supports the Web3DService (W3DS) service interface.
    Downloads: 3 This Week
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  • 12
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 2 This Week
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  • 13
    OpenFlightNav

    OpenFlightNav

    In-flight navigation (and more) for private pilots (Linux).

    This project has ended. I have used OpenFlightNav for several years on a netbook sitting on my lap in the cockpit. 1. Navigation system for private (glider) pilots. Test version runs on Linux tablets and netbooks. 3D Navigation and more functionality (RT lists, checklists, terrain). Default map is based in OpenStreetMap (http://www.openstreetmap.org/) data. A separate application (NavMapMaker) is available to create your own maps based on scanned or other digital maps. So, you may stop buying expensive digital maps. First release will be for the new state of the art Jolla mobile phone (http://www.linkedin.com/company/2649185) at the beginning of 2013. At that time NavMapMaker will also be released for Linux, WinXP, Win7 (32/64 bits). 2. Framework to develop navigation applications. Build upon PilotNavigator to create your own navigation system.
    Downloads: 1 This Week
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  • 14
    GL++
    This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
    Downloads: 1 This Week
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  • 15

    GLIP-LIB

    OpenGL Image Processing LIBrary

    GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
    Downloads: 1 This Week
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  • 16

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance rendering, of course). Check out the full features list on GitHub. Visit the project on GitHub for source code, a full overview of features, instructions, and documetnation. GitHub: https://github.com/bgroenks96/2DX-GL Wiki: https://github.com/bgroenks96/2DX-GL/wiki
    Downloads: 1 This Week
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  • 17
    3D Mate

    3D Mate

    3D File format viewer/explorer

    Fast file browser for more than 30 3D file formats, with windows shell extensions.
    Downloads: 0 This Week
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  • 18
    ACNetGLSL

    ACNetGLSL

    Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling

    ACNet is a CNN algorithm, implemented by Anime4KCPP, it aims to provide both high-quality and high performance. This GLSL implementation can be used in MPV player, it is cross-platform. Windows users can also use Anime4KCPP DirectShow Filter for MPC-HC/BE or potplayer. Download the glsl file and MPV player. Copy glsl to the root directory of MPV. Create a file named mpv.conf in the root directory of MPV, and add the following statement (Assume the glsl file name is ACNet.glsl). When playing the video, press Shift + i and then 2 to check if it is enabled.
    Downloads: 0 This Week
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  • 19
    Adeptus is a project to create a small 3D engine. This engine will not feature state-of-the-art effects but will instead be coded in a clean and understandable way so that it can easily be enhanced.
    Downloads: 0 This Week
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  • 20

    ArkeosSceneEditor3D

    A 3D scene editor for Ogre in Purebasic

    Arkeos Scene Editor 3D is a scene editor for creating game with Ogre 3D. It's created with Purebasic.
    Downloads: 0 This Week
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  • 21

    CIRT

    CIRT - CUDA Interactive Ray Tracer

    CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
    Downloads: 0 This Week
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  • 22
    Caelum Graphics System

    Caelum Graphics System

    High-efficiency minimalist C++ wrapper for OpenGL 4.3

    Downloads: 0 This Week
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  • 23
    Demonstock

    Demonstock

    A GUI foundation for creating U/I based content

    Demonstock is a GUI foundation for creating user interfaces and other graphic content. It features a library of tools and functions that are used to build GUI elements and components. Based upon both a QT and VisualBasic design, Demonstock is a flexible GUI editor with plugin and extension capability.
    Downloads: 0 This Week
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  • 24
    Descend

    Descend

    Program for drawing 3D surfaces from parametric equations

    Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
    Downloads: 0 This Week
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  • 25
    Ethanon Engine
    Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
    Downloads: 0 This Week
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