Showing 2 open source projects for "virtual pascal"

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  • Vibes don’t ship, Retool does Icon
    Vibes don’t ship, Retool does

    Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.

    Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
    Build apps that ship
  • Atera all-in-one platform IT management software with AI agents Icon
    Atera all-in-one platform IT management software with AI agents

    Ideal for internal IT departments or managed service providers (MSPs)

    Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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  • 1
    HeSuVi

    HeSuVi

    Headphone Surround Virtualizations for Equalizer APO

    This tool imitates the 7.1 to binaural sound effect of many surround virtualizations by making use of Equalizer APO's convolution filter. Available are impulse response that were recorded with activated... – Dolby Atmos Headphone – CMSS-3D – SBX Pro Studio Surround (also found in BlasterX Acoustic Engine & THX TruStudio Pro) – Dolby Headphone – Sennheiser GSX Binaural 7.1 – DTS Headphone:X – Windows Sonic Headphone – Dolby Home Theater v4 Headphone Surround Virtualizer – Razer...
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    Downloads: 2,472 This Week
    Last Update:
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  • 2
    Rio - Raw Image Objects

    Rio - Raw Image Objects

    Raw Image Objects for Lazarus/FreePascal

    Rio provides virtual pixel access to any 1, 2, 3 or 4 byte pixel map. ie: You can use Rio with any bitmap type including TBitmap's or TBGRABitmap's. Rio includes a large number of optimized bitmap editing/copying methods. The design of Rio is based on FreePascal generic objects. Therefore once a pixel format is defined, higher level generic objects can be created to edit the pixel maps using the built in generic methods.
    Downloads: 0 This Week
    Last Update:
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