Showing 2 open source projects for "color"

View related business solutions
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Start Free
  • PRTG Catches Network Issues Before They Cause Downtime Icon
    PRTG Catches Network Issues Before They Cause Downtime

    Threshold-based alerts flag problems early, so your team can act before users notice, not after.

    Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
    Download 30-Day Trial
  • 1
    D_2D and D_3D plotting programs
    D_2D and D_3D are plotting programs with unique features, useful for data visualization and analysis. Input data should be provided as ASCII files formatted as x,y pairs or x,y,z triplets. Graphic output can be in DXF vector format, or raster image.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Rio - Raw Image Objects

    Rio - Raw Image Objects

    Raw Image Objects for Lazarus/FreePascal

    Rio provides virtual pixel access to any 1, 2, 3 or 4 byte pixel map. ie: You can use Rio with any bitmap type including TBitmap's or TBGRABitmap's. Rio includes a large number of optimized bitmap editing/copying methods. The design of Rio is based on FreePascal generic objects. Therefore once a pixel format is defined, higher level generic objects can be created to edit the pixel maps using the built in generic methods.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next