5 projects for "inventory" with 2 filters applied:

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    Human Atlas

    Human Atlas

    Open-source 3D anatomy explorer: 2,234 selectable BodyParts3D meshes

    ...Fifteen anatomical systems can be toggled independently or viewed through presets such as skeleton and organs. Search covers thousands of named concepts and source identifiers for quickly locating structures. An exploded-view mode separates visible anatomy into a spatial inventory while preserving interactive selection. The interface is responsive for desktop and mobile use and requires no account or API key to run locally.
    Downloads: 5 This Week
    Last Update:
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  • 2
    Data Crow

    Data Crow

    Your collection, your way

    Data Crow is an open source collection manager for movies & video (DivX, MP4, MKV, etc.), TV series, books (and eBooks), images, board games, comic books, games & software, and music (MP3 and other audio files). Besides these built-in modules (which you can customise to fit your needs) you can create entirely new ones. Want to catalogue your stamps, equipment, wine, or anything else? Data Crow makes it possible. Your collection is accessible the way you prefer: as a stand-alone desktop...
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    Downloads: 366 This Week
    Last Update:
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  • 3
    Social-InventoryManagement-Module

    Social-InventoryManagement-Module

    Inventarverwaltungsmodul // Inventorymanagement module for Datacrow

    Eine Inventarverwaltung kann eben mehr sein, als nur eine bloße Auflistung von Gegenständen! // An inventory-management can be much more than only an ordinary list of things! Dies ist eine Inventarverwalltungsmodul für die Sammlungsverwaltungssoftware Datacrow // This is an inventorymanagement module for the collectionmanagement software Datacrow Dies ist mein erstes Datacrow-Modul. Anregungen und Kritik willkommen! // This is my first datacrow-module.
    Downloads: 0 This Week
    Last Update:
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  • 4
    AVIP Inventory - Audio Video Interactive Print - PHP-based inventory application. Keep track of your entertainment media - Books, CDs, DVDs, Games. Planned features: Modules for different media types, Language modules, Wish Lists, User Privileges
    Downloads: 0 This Week
    Last Update:
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  • 5

    Lfant

    A small Game Engine project.

    ...The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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