6 projects for "delphi runtime code" with 2 filters applied:

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  • 1
    JChart2D

    JChart2D

    jchart2d is a real-time charting library written in java.

    JChart2D is a easy to use component for displaying two- dimensional traces in a coordinate system written in Java. It supports real-time (animated) charting, custom trace rendering, Multithreading, viewports, automatic scaling and labels. Former UI controls (right click context menu, file menu) have been ported to the subproject jchart2d-uimenu (https://sourceforge.net/projects/jchart2d-uimenu.jchart2d.p/) for the benefit of having no dependencies to 3rd party libraries.
    Downloads: 1 This Week
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  • 2
    CodeSounding is a sonification framework which makes possible to hear how any existing Java program "sounds like", by assigning instruments and pitches to code statements (if, for, etc) so that the flowing of execution is played as a flow of music.
    Downloads: 0 This Week
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  • 3
    This site is designed to be a repository of code for Charlie Calvert's books, lectures, articles and programming projects. I plan to release all my code as open source.
    Downloads: 0 This Week
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  • 4
    code in this repository is now deprecated, vvvv has moved to github. please see: https://github.com/vvvv/vvvv-sdk --- a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org
    Downloads: 0 This Week
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  • 5

    AutoREALM

    Vector based drawing software designed for RPGs

    ...This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. ...
    Downloads: 44 This Week
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  • 6

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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