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jdlRaw manipulates raw images from digital cameras and is based on dcraw and imagemagick. It does exposure correction, curve application in RGB/CIELAB space and USM/Refocus sharpening. Includes also lensfun and noise reduction algorithms.
Todays digital nomads own tons of multimedia data. And they own a set of very different devices to record, store and access that data. INTERMEDIA is a European project that aims at user-centric multi media access.
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
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Chorale is a framework for home-network-enabled multimedia applications. It includes clients and servers for UPnP and other protocols, with the larger ultimate aim of tying together all a user's disparate multimedia gear into a seamless whole.
The goal of SubNamer is to rename automatically a great amount of subtitle files (*.srt,..., coming from a TV show for example) so that they have the same name than the corresponding video file which is the condition of most of the video players.
Web based music and discography library with some extra functions, eg. least distance finding beetween artists and albums. Look for an example on http://phabajin.net/musicdb
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This program helps users convert their personal DVDs to a format that they can just stick on their 5th generation iPods to watch. Este programa ayuda a usuarios convertir DVDs personal a un formato que es compatible con sus iPods de la generación cinco.
Front-end (GUI) for ExifTool to quickly add/edit tags for scanned films.
You can edit exif tags for many image file simultinuously in table.
That dramaticaly improves and simplified the process.
PS_View is a PostScript and PDF previewer. It is multiplatform (Windows, Linux and Mac OS X), GUI program based on the Ghostscript engine. Key features include huge magnification, fast viewing of large documents, exact measuring, and restart.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
Use, study and develop advanced digital halftoning algorithms with Halftone Laboratory, a GIMP plug-in backed by a highly modular and extensible library. It uses .NET/Mono and GIMP#.
Providing stretch and blit routines for SDL surfaces. These are optimized for speed including lots of assembler parts in the general routines and dynamic cpu native code generation for applications to compile specialized stretch-and-blit routines at runti